same like
for (i = 0; i < 640; i++)
for (j = 0; j < 480; j++)
buffer[i][j].r = 0;
buffer[i][j].g = 0;
buffer[i][j].b = 0;
buffer[i][j].a = 0;
C = 64KB, B = 4B, sizeof(piexl) = 4
buffer[i][j].r = 0;
miss, cache one piexl, so
buffer[i][j].g = 0;
buffer[i][j].b = 0;
buffer[i][j].a = 0;
all hit
miss rate is 1/4